![]() Fixed over consumption of GPU memory by the Physically Based Sky.Removed logic in the UI to disable parameters for contact shadows and fog volume components as it was going against the concept of the volume system.Fixed some GCAlloc in the debug window.Fixed flickering of the game/scene view when lookdev is running.Fixed a null ref exception in static sky when the default volume profile is invalid.Also fixed the condition in which it appears. Made more explicit the warning about raytracing and asynchronous compute.Fixed a performance issue with stochastic ray traced area shadows.Fixed the indirect diffuse texture not being ignored when it should (ray tracing disabled). ![]() Fixed shadowmask UI now correctly showing shadowmask disable.VFX: Motion Vector are correctly renderered with MSAA Case 1240754.VFX: Removed irrelevant queues in render queue selection from HDRP outputs.Fixed a bug where not all entries were generated for the Attributes Struct in Shader Graph shaders.Fixed a cause of NaN when a normal of 0-length is generated (usually via shadergraph).Fixed corrupted values on LayeredLit when using Vertex Color multiply mode to multiply and MSAA is activated.Fixed issue with reflection probes in realtime time mode with OnEnable baking having wrong lighting with sky set to dynamic (case 1238047).Add support of lightlayers on indirect lighting controller.Added support for multiple mapping modes in AxF.Added Layer parameter on Area Light to modify Layer of generated Emissive Mesh.Added support for AxF measurements importing into texture resources tilings.Added a function (HDRenderPipeline.ResetRTHandleReferenceSize) to reset the reference size of RTHandle systems.All notable changes to this package will be documented in this file.Īnd this project adheres to Semantic Versioning.
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